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Once Human Is Available on Xbox Series X|S, Free with Game Pass Perks

Once Human, NetEase's free-to-play survival shooter, is now on Xbox Series X|S, with cross-play, a first-person mode, and perks for Xbox Game Pass members.

Once Human key art showing three survivors fleeing down a ruined street below a colossal creature with a glowing blue core
Once Human · Credit: NetEase

Once Human, NetEase's free-to-play survival shooter, is now available on Xbox Series X|S, and Xbox Game Pass members get a set of membership perks on top of the free download. The console build carries the full game that has run on PC and mobile, with the same content and modes.

The game drops players into a post-apocalyptic open world reshaped by an alien material called Stardust, mixing survival crafting, base building, and a system for capturing mutated creatures known as Deviations. It stays free on console, the same as on PC and mobile, and NetEase says the paid cosmetics and battle pass do not affect fairness or progression.

The console version launched on Xbox Series X|S on August 25, producer Vincent Tao said, and it has been on Game Pass since that first day. Xbox lists full cross-play and cross-progression support, plus Xbox Play Anywhere, so a player's progress carries between an Xbox console and a PC.

For Game Pass members, the perks include an exclusive avatar, a METAPASS benefit card, a discount voucher bundle, Battle Pass XP cards, and free monthly outfits. A subscription is not needed to download or play the game; it only adds those cosmetic rewards. NetEase has also brought a first-person camera to the Xbox version that players can toggle against the default third-person view.

NetEase says the Ocean Expansion will arrive in October, adding island, ocean-surface, and deep-sea zones plus a buildable sea fortress that starts as a raft. It has not given a specific release day for that update or player numbers for the Xbox launch.

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Ryan Doyle

Ryan Doyle covers the games industry for techshooked, from engine releases and graphics hardware to streaming, creators, and esports. He writes comparison-anchored, testing under documented conditions and explaining what a frame-rate or latency figure means for the people actually playing.