Samsung Spatial Signage spent Tokyo Game Show greeting visitors at the booth of game developer and publisher NC, where the glasses-free 3D display line put characters from Astrae Oratio, an upcoming urban fantasy RPG, in front of fans at close to life size. The pitch to publishers is a flat panel only a few centimeters deep that makes an animated character look as if it stands inside a lit box behind the glass.
The show ran September 17 to 20 at Makuhari Messe in Chiba, Japan. Per Samsung, the entrance to NC's booth held an 85-inch Samsung Spatial Signage unit built into an elevator-themed set, so the characters appeared to step out of its doors. Samsung credits its patented 3D Plate technology for the depth effect, which needs no 3D glasses. Farther in, NC placed 32-inch models in waiting areas and along the queue to keep the characters in view while people lined up to play.
By Samsung's figures, the 85-inch Samsung Spatial Signage model is 52mm deep and the 32-inch version 49.4mm. That thin chassis shaped the booth layout: NC used the space behind the entrance display as hidden storage for merchandise. Yongsoo Lee, who heads NC's Astrae Oratio business division, told Samsung that planning the visitor flow was hard but the slim panels were easy to install, and said games in the subculture genre depend on "the liveliness and realism of the characters."
What "3D" means here is narrower than the word suggests. Samsung describes the effect as depth that appears to extend behind the screen surface, which makes the panel read more like a display case than a flat TV. One visitor Samsung quoted said he assumed he was looking through transparent glass into a real space and did not realize it was a screen. That reaction was selected by the vendor, but it names exactly the illusion Samsung is selling: a shallow box that looks deep.
The game show is not the first public outing for Samsung Spatial Signage. Samsung says the line has also run in the attraction queue at Everland Safari World in Korea, and that an 85-inch unit displayed merchandise at the Governors Ball Music Festival in the United States. For a game publisher, the appeal is mostly marketing reach, and Samsung's own write-up leans on visitors filming the characters for social media. Samsung has not attached pricing or sales figures to these deployments, so the NC booth works as a public demo aimed at venue operators, retailers, and character IP owners rather than as evidence of commercial traction.













