The Forza Horizon 6 PS5 edition arrives on January 26, 2027, and Premium Edition buyers get in five days earlier, on January 21. Pre-orders opened October 8 on the PlayStation Store, Forza says, and any edition ordered before launch comes with a pre-tuned Ferrari J50.
Panic Button, the studio behind last year's PS5 release of Forza Horizon 5, built the Forza Horizon 6 PS5 edition with Playground Games and Turn 10 Studios. Every console gets a 4K Quality mode at 30 frames per second and a 60 fps Performance mode. The announcement trailer was recorded on a base PS5 in the 30 fps mode, so it shows how the game runs on standard hardware. Content matches the Xbox and Steam builds, which means Drift Attack, added after the original release, is there on day one. A disc edition will also be sold at supporting retailers.
Prices come from Forza's PS5 FAQ: $69.99 for Standard, $99.99 for Deluxe and $119.99 for Premium. Premium bundles the first expansion, a Car Pass, two car packs, VIP Membership and a Welcome Pack, with the second expansion to follow after release. Standard or Deluxe owners can add the Premium Upgrade for $59.99, though a Standard buyer who upgrades later pays $129.98 in total, about $10 more than taking Premium outright. The Forza Horizon 6 PS5 edition is a standalone purchase, so owners on Xbox or Steam do not get it free.
The first Premium Expansion arrives January 21 on every platform at once, so PS5 Premium buyers and players on Xbox Series X|S and PC, where the game is already on sale, start it together. Forza describes it only as a new location with new gameplay and more cars to collect. Everyone else can buy it separately on the PlayStation Store from January 26. A free content update for all players is planned to land alongside the PS5 launch, with details promised closer to release.
Playing the Forza Horizon 6 PS5 edition requires a Microsoft account linked to the PlayStation Network account the first time the game starts. The link is permanent for this title: it can be removed, but only the original Microsoft account can be attached again. That same account carries progress across through cross-save with Xbox and Steam, cross-play is on by default, and community-made EventLab races, liveries and tuning setups are shared on all three platforms from the first day. Online multiplayer needs a PlayStation Plus membership, while solo play does not. For someone who has only ever used PlayStation, the account link is the one unfamiliar step, though Forza Horizon 5 asked for the same.













