Anbernic RG DDS, the company's new dual-screen flagship, pairs two IPS panels cut to Nintendo 3DS aspect ratios with Qualcomm's Snapdragon G2 Gen 2, according to Anbernic. The controls and software of the Anbernic RG DDS were reworked around two-screen play, the company says.
The screens are the point of the Anbernic RG DDS. The upper panel measures about 4.7 inches at 1200 x 720 (5:3) and the lower about 4 inches at 960 x 720 (4:3). Both are custom IPS panels rated at 300 PPI and 500 nits. Each one triples the width and height, in pixels, of the matching original 3DS image, which should let games written for that hardware scale by a clean whole-number factor instead of being stretched. Anbernic also says color, brightness, refresh rate and display materials are matched, so the pair reads as one surface.
On the Anbernic RG DDS, controls sit on either side of the lower display: two analog sticks, a D-pad and ABXY buttons. Dual alloy friction hinges and a UV-coated finish round out the shell. Front-facing stereo speakers aim sound at the player, and a Z-axis linear motor handles vibration. Cooling is active, with an internal fan, and a 6000mAh battery supplies power.
Software gets a redesigned control center that gathers performance, cooling, brightness, volume and dual-screen settings in one panel, with device status shown alongside. A retractable stylus tucks into the body for touch input and writing. Anbernic's post gives no price, release date, memory, storage or operating system for the Anbernic RG DDS, so how the chip and the fan behave under sustained load will have to wait for hands-on units. The stylus is the less obvious bet: it nods to touch-first dual-screen games, and Anbernic says it opens up "possibilities beyond gaming."















