Nacon's Revolution 5 Unlimited puts a small screen on a PlayStation 5 controller so players can rebalance game and chat audio, retune stick sensitivity and remap shortcut buttons mid-game, without backing out to a menu. Beyond the display, the Revolution 5 Unlimited adds TMR sticks, dual-mode triggers and a charging dock.
Pre-orders are open through Nacon, which lists the Revolution 5 Unlimited at $229.99, €199.99 or £179.99 and calls its display a world first for an officially licensed PS5 controller. That claim is best read as the company's own, and the announcement gives no ship date for the Revolution 5 Unlimited.
Nacon calls the display the Command Screen and describes the controller as an asymmetric design. The TMR (tunneling magnetoresistance) sensors in the sticks are a contactless design that Nacon says avoids the friction wear of conventional sticks and trims power use, and it is the first time the company has used the technology. The triggers have two modes, an instant micro-switch click or smooth analog travel built on Hall effect sensing, and seven buttons can be programmed as shortcuts. A Shooter Pro Mode, per Nacon, removes stick dead zones entirely.
The dock comes in the box, and Nacon says it charges the controller magnetically, passes USB through and stores the wireless adapter. Connections run over a 2.4GHz adapter, Bluetooth or a USB cable, and the controller works with PS5 and PC, although Nacon notes that Sony has neither tested nor endorsed the PC mode. Nacon lists latency at 3 ms in console mode, and at 2 ms wireless or 1 ms wired on PC. It also lists dual-source Bluetooth audio mixing, framed around streaming calls or music from a phone to the player's headset during play, and a companion iOS and Android app that handles deeper settings such as gyro configuration and shortcut mapping on PC.
That split is the practical takeaway. The screen covers the quick changes a player would make mid-session, such as audio balance or stick sensitivity, while the app keeps the heavier configuration. Nacon says the controller is tuned for shooters, battle royales and fighting games, the genres where those quick changes are likeliest to matter.













